News | Posted by metaDM on Thursday January 28 2010 9:29 am | Comments (0)
The folks over at Human Media Lab at Queen’s University in Ontario have posted another video of tech gaming goodness. This video demonstrates the use of Catan tiles.
News | Posted by metaDM on Wednesday January 27 2010 8:42 am | Comments (0)
Forget Microsoft Surface and the rest of the multitouch clones. Check out the latest in gaming technology you can’t actually use at the table for another ten years, OLED hex tiles.
Reviews | Posted by metaDM on Tuesday January 26 2010 11:42 pm | Comments (6)
RPG SoundMixer is the absolute best sound effect solution for gamemasters on the market today. It has a few warts to be sure, but I live with them because I am unable to find a product that can replace it. Believe me. I have been looking.
News | Posted by metaDM on Sunday January 24 2010 6:47 pm | Comments (0)
Kobold Quarterly, the excellent roleplaying magazine, is giving away free PDF copies of Kobold Quarterly issue #10. To claim your free copy, go to the KQStore, add issue #10 to your cart and use the promotional code KQ10Free. I highly recommend this issue, especially the Haffun article. The issue features…
Skill challenges are a strange beast. Either they are really fun or they are a painful, awkward experience. When I first started running skill challenges, I attributed this to bad writing or poor gamemastering. I no longer think this is the case. The skill challenge system is just clunky. The underlying principle is sound. Reward players for non-combat related encounters. But the mechanics get…
I recently moved from California to Washington state. I lost a great group of gaming friends, but I’ve managed to get a new game going in only a few months. The only problem is I don’t know these people very well. I don’t know what their hobbies are outside of gaming. I don’t know what TV shows they watch. I’m not entirely sure what interests or motivates them. A couple times I have thrown…
I use music, sound effects and a video projector in my weekly game. I can beam pictures and maps I want to share with my players directly on the wall. One of the visualizations I have coded is a visual initiative tracker. Since I started using it, I haven’t skipped a single person’s turn (a big problem for me).
I’m a big fan of any technology that makes my game run faster. Wizards of the Coast really hit the ball out of the park with their Character Builder. You can churn out five characters in the time it takes to make a single character by hand. It also makes it very easy to tweak your character build and try out different options. The character sheet is concise and easy to read, but I do have one…
This site seeks to firmly establish the thoughts and practices I have come to refer to as metagamemastery. I cannot claim to be the originator of all ideas presented here. My goal is to create a site that serves as a lightning rod to coalesce this school of thought on the art of gamemastery.