Initiative tracking alpha
I use music, sound effects and a video projector in my weekly game. I can beam pictures and maps I want to share with my players directly on the wall. One of the visualizations I have coded is a visual initiative tracker. Since I started using it, I haven’t skipped a single person’s turn (a big problem for me).
Right now, it’s in an alpha state. I have to make a copy of the code for each encounter and edit the source code to add images and names. I hope to release it in the next few months as it gets more user friendly. I also need to add animations and icons to track effects and the bloody status. Checkout the screencast below. It cycles through adding and removing players from initiative order. The images are not my own and are copyrighted by their respective owners. They are from DDI Character Builder, WotC art galleries and an unknown deviantart.com contributor.














Visual initiative tracker…
I use a LCD projector during my weekly 4e game. I coded up a little utility in processing to keep track of the initiative order and display it on the wall. I hope to clean it up and release it soon. T……
[...] better. In the shot below you can see the inititive tracker I created in processing. Here is a short demo if you are [...]
Any progress on this? I’m interested to see where it goes – thanks!
I’m rewriting it from scratch in Flash and trying to get it talking to a web backend. Work and life have been slowing the project down.