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	<title>Comments on: Review: SceneSound</title>
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		<title>By: Meta Gamemastery &#187; Sound Advice: Bringing sound to your game</title>
		<link>http://www.metagamemastery.com/2010/02/03/review-scenesound/comment-page-1/#comment-132</link>
		<dc:creator>Meta Gamemastery &#187; Sound Advice: Bringing sound to your game</dc:creator>
		<pubDate>Wed, 21 Apr 2010 05:31:15 +0000</pubDate>
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		<description>[...] RPG SoundMixer Review RPGAtmosphere Review SoftRope Review SceneSound Review [...]</description>
		<content:encoded><![CDATA[<p>[...] RPG SoundMixer Review RPGAtmosphere Review SoftRope Review SceneSound Review [...]</p>
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		<title>By: Duke Igthorn</title>
		<link>http://www.metagamemastery.com/2010/02/03/review-scenesound/comment-page-1/#comment-10</link>
		<dc:creator>Duke Igthorn</dc:creator>
		<pubDate>Mon, 15 Feb 2010 19:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.metagamemastery.com/?p=308#comment-10</guid>
		<description>Great Review! It made me look more into the program, as I still am in search for a temporary replacement for the RPG Sound Mixer that won&#039;t run on my Windows 7 x64 in it&#039;s curent version and the next updates won&#039;t be there &#039;till 2011.

I figured out what the &quot;CellPhone&quot; does. It&#039;s actually a linked chain.
It&#039;s function is to link certain sounds to one another to be triggered by each other. You can drag the chain onto another sound and a little linking arrow appears next to them. That way it can be made sure that certain sounds are played in a certain order. By starting the first sound the linked ones will sequentially run until there&#039;s no linked sound anymore. You can also link back to the initial sound and by doing so create a loop.

Greets,
Dukey</description>
		<content:encoded><![CDATA[<p>Great Review! It made me look more into the program, as I still am in search for a temporary replacement for the RPG Sound Mixer that won&#8217;t run on my Windows 7 x64 in it&#8217;s curent version and the next updates won&#8217;t be there &#8217;till 2011.</p>
<p>I figured out what the &#8220;CellPhone&#8221; does. It&#8217;s actually a linked chain.<br />
It&#8217;s function is to link certain sounds to one another to be triggered by each other. You can drag the chain onto another sound and a little linking arrow appears next to them. That way it can be made sure that certain sounds are played in a certain order. By starting the first sound the linked ones will sequentially run until there&#8217;s no linked sound anymore. You can also link back to the initial sound and by doing so create a loop.</p>
<p>Greets,<br />
Dukey</p>
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