Want to find out about the newest updates for 4th edition Dungeons & Dragons, but don’t have the time to read the entire document. We’ve got the skinny on what the latest 4E updates mean to your game. We have created an summary of the latest changes and an index. The biggest shocker? Magic Missile is now auto-hit!
GENERAL CHANGES
All: A few (deserved) nerfs to prevent recursive actions.
All: Free actions that are attacks don’t stack. In other words, if you have a power that allows you to have 2 basic attacks as free actions. You only get one of those per round. (pg 3)
DMs: Updated DMG damage tables to reflect new math in MM3 (pg 4)
CLASS CHANGES
Avengers: Improved armor of faith got nerfed. (pg 7)
Artificer: Static shock at-will loses ranged keyword. (pg 9)
Ardent: Ardent gets some fixes for broken powers. (pg 14)
Battlemind: Blurred step clarified. (pg 14-15)
Clerics: Some cleric powers have moved from standard to minor actions “to better reflect the game’s action economy” (pg 2)
Monk: Power tweaks. (pg 15) Ki focus changes don’t stop after death. (pg 17)
Psion: Power tweaks. Kinetic Trawl gets augmentable keyword. (pg 15) Exchange Power feat changed (pg 16)
Seeker: Tweaks to high level powers. Primal Eye feat fixed. (pg 16)
Warlord: Fixes fo ‘Lead the Attack’ (pg 2)
Wizards: Magic missile is autohit and does 2 + Int modifier force damage (pg 3) Dispel Magic is now an encounter power. (pg 3) Wizard’s Escape nerfed. Encounter to Daily. (pg 8 )
RACE CHANGES
Tiefling: A few PHB:T feats ghot nerfed. (pg 18)
You can find the complete update here.