The Map is the Trap – Part 3

Gamemastery | Posted by metaDM on Monday September 13 2010 10:10 am | Comments (0)

When I was working up my trap ideas, one of my first ideas was for a room with a switch that inverted gravity causing the party to have to fight on the ceiling and floor. While working out the mechanics of how this room would work in 4th edition, I had another thought, What if the entire room was spinning like the rotating corridor in the movie, Inception? How could I translate the mechanics of a rotating …

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The Map is the Trap – Part 2

Gamemastery | Posted by metaDM on Friday September 10 2010 1:20 pm | Comments (3)

The next encounter is a puzzle room. The room contains two large daises in opposite corners of the room. One dais is topped by an enormous suit of armor frozen in a combat pose. Two sturdy doors are on opposite walls. Each door is topped by an large crystal. The crystal over the door the PCs entered is glowing with a pale green light. The opposite door is locked and its crystal is not illum…

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The Map is the Trap – Part 1

Gamemastery | Posted by metaDM on Tuesday September 7 2010 10:16 am | Comments (5)


If you’ve been following my story, you know I ended up missing the PAX Prime DM Challenge this year. I spent a huge amount of time designing my encounters and building my maps. This article is the first in a 3 part series detailing the encounters and maps I built. The theme for the DM Challenge was “Dungeon of Horrors.” The idea …

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Guess Who Is The New King Of Monsters

Gamemastery | Posted by metaDM on Monday September 6 2010 9:20 pm | Comments (1)


I was sitting in front of the computer in my least dirty bathrobe with a cup of coffee when the tweet flashed across the upper corner on my screen. @KoboldQuarterly: The new King of the Monsters has been crowned! All hail the horakh, and keep your eye on it! http://cot.ag/9IUVid. It’s finally official! My entry in Kobold …

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I Was Attacked By An Owlbear

News | Posted by metaDM on Monday September 6 2010 4:17 pm | Comments (2)


I have to apologize to all the people I missed at the PAX Prime 2010 DM Challenge. Literally, one minute before I walked out the door I was attacked by a raging owlbear also know to some as my wife. I had my laptop and projector packed in my backpack. All my minis were picked out. I had printed out the stats for my …

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Help me win King of Monsters

News | Posted by metaDM on Tuesday August 31 2010 10:20 am | Comments (2)


As many of you know, I was picked as a finalist in Kobold Quarterly’s King of Monsters 2 competition for my entry, the Horakh. The final phase of the competition relies on public voting. I’ve already gotten alot of support from my friends, family, fellow bloggers and my tweeps, but I still need more votes to cinch the title.

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Creating Your Own Minis

Gamemastery | Posted by metaDM on Monday August 30 2010 8:50 am | Comments (4)

In preparation for the DM Challenge at PAX Prime, I thought it would be a cool idea to incorporate the monster I designed for Kobold Quarterly’s King of Monsters 2 contest called the horakh. I looked through my garbage bags full of minis – YES! I have a sickness – but I couldn’t find quite the right fit. I needed something memorable. This is the DM Challenge after all! The current champion is none other …

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I made the King of Monsters 2 Finals

News | Posted by metaDM on Tuesday August 24 2010 9:37 am | Comments (2)

It’s official. My monster, the horakh, was picked as a finalist in the King of Monsters 2 contest. In case you haven’t heard of the contest before, here’s the low down. Kobold Quarterly periodically runs a monster building competition open to all. Designers can submit their monster’s statblock in Pathfinder/3rd Edition or 4th Edition D&D formats complete with flavor text…

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Gencon 2010 D&D Minis Revealed

News | Posted by metaDM on Sunday August 8 2010 3:05 pm | Comments (4)

On the last day of Gencon, I was finally able to snap some pictures of the new Lords of Madness set. The display was well hidden. It was the bottom shelf of the glass counters in the Wizards booth… right on the floor. The exhibit hall was wall to wall geeks. The only way to see it would be to be right in front of counter and look at your feet. Luckily, I caught a tweet from @bensrpgpile that helped me find it and even then I circled the booth twice.

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Gencon 2010: Self Publishing Crash Course by Luke Crane

News | Posted by metaDM on Thursday August 5 2010 4:18 pm | Comments (0)

I attended Luke Crane’s “Self Publishing Crash Course” today. It’s was chock full of great information for anyone who has ever wanted to publish their own game. Luke Crane, author of Burning Wheel and the Mouseguard RPG as well as other successful titles, graciously shared the knowledge and experience he has gained over the years.

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