The Map is the Trap – Part 3
When I was working up my trap ideas, one of my first ideas was for a room with a switch that inverted gravity causing the party to have to fight on the ceiling and floor. While working out the mechanics of how this room would work in 4th edition, I had another thought, What if the entire room was spinning like the rotating corridor in the movie, Inception? How could I translate the mechanics of a rotating …
